Mark Gillard is a soft-body physics engine developer and low-level tooling guy at Osgenic, a surgical training company based in Helsinki, Finland.
Prior to his current role, he was the chief architect of an internal graphics engine used by the company in prototypes during their start-up phase. Before coming to Finland Mark was a teacher, researcher and consultant at Flinders University in South Australia, working with haptic controllers to find novel ways of modeling and teaching different surgical interactions.
Mark first learned to code as a teenager, making mods in UnrealScript for Unreal Tournament 2004, and these days almost all of his work is C++.
Catch Mark Gillard in the following episode: