Rob and Jason are joined by Harald Achitz. They first discuss performance updates for debug builds coming in the next version of Visual Studio. Then they talk about Djinni, the cross platform language binding generator tool initially developed by Dropbox that is now being supported by the C++ Mobile Development community.
Rob and Jason are joined by Loïc Joly from SonarSource. They first discuss compiler updates in GCC and MSVC as well as survey results of most used C++ features. Then they talk to Loïc about the SonarSource static analysis tools for C++, what sorts of bugs they discover, and what goes into creating a new analysis rule.
Rob and Jason are joined by JeanHeyd Meneide. They first discuss alternative operators in C++, upcoming virtual conferences and papers in the April ISO mailing. Then they talk to JeanHeyd about his work on the C and C++ committees, including embed, defer and more.
Rob and Jason are joined by Eugene Sandulenko. They first discuss the announcement of Visual Studio 2022 and Facebook open sourcing a new machine learning library. Then they talk to Eugene Sandulenko all about ScummVM, how the project got started and more.
Rob and Jason are joined by David Millington from Embarcadero. They first discuss a blog post on Thread Sanitizer and a very unique implementation of unique_ptr. Then they talk to David Millington from Embarcadero about C++ Builder, it’s history and the state of the tool today. Including some of its extensions built into their version of Clang.
Rob and Jason are joined by Nikolai Wuttke. They first discuss a blog post series from Raymond Chen on coroutines and the upcoming pure virtual C++ conference. Then they talk to Nikolai Wuttke about Rigel Engine, a modern C++ reimplementation of Duke Nukem II.
Rob and Jason are joined by David Barr (aka javidx9). They first discuss Microsoft open sourcing calculator, an update to CMake and the March 2021 ISO Mailing. Then they talk to David about his YouTube channel, One Lone Coder, what inspired him to start it, and PixelGameEngine, the 2D game engine he works on with the One Lone Coder community.