Rob and Jason are joined by Nicole Mazzuca from Microsoft. They first talk about a differential equation library, and modules support in build2 and meson. Then they talk to Nicole from Microsoft’s vcpkg team about some new features in vcpkg to enable teams to host their own libraries.
Rob and Jason are joined by Carl Cook from Optiver. They first talk discuss an announcement from Khronos that SYCL 2020 has been released, and a blog post from Microsoft on updates to the Visual Studio Code C++ extension. Then they talk to Carl Cook from Optiver about how they use C++ to power everything they do.
Rob and Jason are joined by Sebastian Theophil from think-cell. They first talk discuss a blog post on building a 1 billion LOC project with the Threadripper 3990X and a browser extension for easily searching for C++ reference help. Then they talk to Sebastian about his teams efforts to port their Windows C++ codebase onto MacOS and some of the challenges they dealt with, as well as recent efforts to start porting some of the code into Web Assembly.
Rob and Jason are joined by Victor Ciura. They first talk about different ways to filter a C++ container and a blog post on the Visual C++ blog from the Diablo 4 development team. They then talk to Victor about the Clang Power Tools plugin for Visual Studio which has recently been made free for both open source and commercial use. They also talk about C++ Myths.
Rob and Jason are joined by Klaus Iglberger. They first talk about changes to make the Win32 API more accessible, some C++20 coroutine examples and ISO news. Then they talk to Klaus Iglberger about the SOLID design principles, why they still matter and what C++ developers should know about them.
Rob and Jason are joined by Alessandro Pignotti. They first talk about a linker project, a better assert for constexpr code. Then they talk about Cheerp, LeaningTech’s C++ WebAssembly compiler, how it differs from emscripten, Cheerp optimizations and some of LeaningTech’s other Cheerp products.
Rob and Jason are joined by Corentin Jabot. They first talk about a Visual Studio blog post on performance improvements in the ‘inner build loop’, and a ray tracer built into CMake. Then they talk to Corentin about his work in the C++ ISO committee on the Library Evolution Working Group and his thoughts on what could and should make it into C++23.