Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work.
Chris Bieneman
Chris is the technical lead for the HLSL compiler at Microsoft and the chair of Ecma TC57 (the newly formed standards committee for HLSL), and he's on the LLVM Foundation Board of Directors. In ge ...
click to see more