Kate Gregory has been using C++ since before Microsoft had a C++ compiler, and has been paid to program since 1979. She loves C++ and believes that software should make our lives easier. That includes making the lives of developers easier! She’ll stay up late arguing about deterministic destruction or how modern C++ is not the C++ you remember.
Kate runs a small consulting firm in rural Ontario and provides mentoring and management consultant services, as well as writing code every week. She has spoken all over the world, written over a dozen books, and helped thousands of developers to be better at what they do. Kate is a Visual C++ MVP, an Imagine Cup judge and mentor, and an active contributor to StackOverflow and other StackExchange sites. She develops courses for Pluralsight, primarily on C++ and Visual Studio. Since its founding in 2014 she has served on the Planning and Program committees for CppCon, the largest C++ conference ever held, where she also delivers sessions.
Guy Davidson is the Head of Engineering Practice at Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2. Guy has been writing games since the early 1980s. He is now also a contributor to the C++ standardisation process, particularly through SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations, and to SG13, the HMI study group, as well as LEWG, the Library Evolution Working Group. He is trying to get a matrix class into the standard. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.