Rob and Jason are joined by Hartmut Kaiser and Mikael Simberg. They first discuss some blog posts on returning multiple values from a function and C++ Ranges. Then they talk to Hartmut Kaiser and Mikael Simberg on the latest version of HPX, how easy it is to gain performance improvements with HPX, and DLA Futures, the Distributed Linear Algebra library built using HPX.
Rob and Jason are joined by Andreas Kling. They first talk about the Qt 6.0 Release as well as another new C++ podcast that has been announced. They then talk to Andreas Kling about SerenityOS, the C++ Operating System he is building along with others in the Open Source community.
Rob and Jason are joined by Patrice Roy. They first talk discuss JeanHeyd Meneide’s blog post regarding ABI breakage in C and C++. Then they talk to Patrice Roy about his experience teaching C++ during the COVID pandemic, the first ISO Virtual Plenary and more.
Rob and Jason are joined by Robert Leahy. They first talk about an open source flappy bird clone and the C++ framework it was built with. Then they talk to Robert Leahy about the Networking TS that will hopefully be a major feature of C++23.
Rob and Jason are joined by Artem Dinaburg and Ryan Eberhardt. They first talk about a new version of CMake that was just released, an interview with Bjarne Stroustrup and another month of new ISO papers. Then they talk to Artem and Ryan who talk about fuzz testing, including a new fuzz testing project being worked at Trail of Bits to enable fuzz testing on the GPU.
Rob and Jason are joined by Conor Hoekstra. They first talk about new and updated libraries in Boost and Herb Sutter’s trip report covering news from the recent virtual ISO plenary meeting where the first new features were voted into C++23. Then they talk to Conor about some of his recent conference talks on Algorithm Intuition and Concepts vs typeclasses.
Rob and Jason are joined by Joël Lamotte. They first talk about C++20 Modules support in GCC and MSVC and a micro benchmarking library. Then they talk to Joël about how he got involved in C++, and his experiences working on indie video games, robotics and his recent transition to the audio industry working on a web assembly powered website.