Rob and Jason are joined by Darrell Wright. They first talk about a gameboy emulator written by Ben Smith and a new regression testing tool. Then they talk to Darrell Wright about DAW JSON Link, his JSON serialization library.
Rob and Jason are joined by Eugene Sandulenko. They first discuss the announcement of Visual Studio 2022 and Facebook open sourcing a new machine learning library. Then they talk to Eugene Sandulenko all about ScummVM, how the project got started and more.
Rob and Jason are joined by David Millington from Embarcadero. They first discuss a blog post on Thread Sanitizer and a very unique implementation of unique_ptr. Then they talk to David Millington from Embarcadero about C++ Builder, it’s history and the state of the tool today. Including some of its extensions built into their version of Clang.
Rob and Jason are joined by Nikolai Wuttke. They first discuss a blog post series from Raymond Chen on coroutines and the upcoming pure virtual C++ conference. Then they talk to Nikolai Wuttke about Rigel Engine, a modern C++ reimplementation of Duke Nukem II.
Rob and Jason are joined by David Barr (aka javidx9). They first discuss Microsoft open sourcing calculator, an update to CMake and the March 2021 ISO Mailing. Then they talk to David about his YouTube channel, One Lone Coder, what inspired him to start it, and PixelGameEngine, the 2D game engine he works on with the One Lone Coder community.
Rob and Jason are joined by Ben Craig. They first discuss blog posts detailing how function call resolution works in C++ and algorithm selection. Then they talk to Ben Craig about his efforts with the C++ Freestanding proposal, what progress has been made, what still needs to be done, and more.
Rob and Jason are joined by Alex Gallego. They first discuss blog posts from Visual C++ on Intellisense updates and a tutorial for programming Starcraft AI. Then they talk to Alex Gallego about Red Panda, the event streaming platform written in C++ that’s compatible with the Kafka API.