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Ashley Hedberg has been working at Google for the last three years. She currently works on Abseil, an open-source collection of C++ library code designed to augment the C++ standard library. San Diego was her second WG21 meeting.
Balázs Török is a Senior Tech Programmer at Techland. He has more than 10 years of experience in the games industry. Balázs learned the ropes at Hungarian companies by making smaller titles and then moved to Poland to work on The Witcher series. He was the Lead Engine programmer on The Witcher 3 and now he is working at Techland on another promising project.
Barbara is an independent consultant working as a programmer and software developer for over 25 years. She has been a featured speaker at more than a dozen trade shows and computer conferences in the US and on two separate occasions Barbara taught an extended class in software architecture and GUI design for the Panama Canal Commission in Panama.
Barry is a senior C++ developer at Jump Trading in Chicago, a research and technology driven trading firm. After programming for many years, he got really into the nuances and intricacies of C++ by being unreasonably active on StackOverflow, where is he is the top contributor in C++14, C++17, and C++20. A lot of his C++ knowledge comes from just answering questions that he doesn’t know the answers to, especially when he answers them incorrectly at first. His C++ involvement escalated when he started attending standards committee meetings, having written dozens of papers for C++20 and already a few hoping for C++23. Outside of the C++ world, Barry is an obsessive swimming fan. He writes fun data articles for SwimSwam and also does analytics for the DC Trident, a professional swim team with multiple Olympic Gold Medalists, including Katie Ledecky.
Bartłomiej Filipek (Bartek as a shorter version) is a C++ software developer at Xara where he works mostly on text features for advanced document editors. He works remotely from Cracow/Poland. Apart from graphics applications, Bartek also has experience with game development, large-scale systems for aviation, writing graphics drivers and even biofeedback. For seven years Bartek has been regularly blogging. In the early days the topic revolved around graphics programming, and now he focuses on Core C++. In his spare time, he loves assembling trains and Lego with his little son. And he’s a collector of large Lego Star Wars models.
Ben is a Principal Software Engineer at National Instruments, primarily developing device drivers for various operating systems (Windows, Linux, Mac, OpenRTOS, vxWorks, ETS Pharlap), and occasionally tinkering with the firmware side of things. Ben is an occasional contributor to libc++ and Apache Thrift.