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Arnaud Desitter is a senior software engineer based in Oxford with 25 years experience in scientific programming. He has a special interest in software reliability and optimisation. He holds a civil engineering MSc from École des Ponts ParisTech, France. He is a member of ACCU (https://accu.org) and has done several presentations at their conferences and local events. He has worked on reservoir simulators for the last 15 years. He cycles to work, currently midway through his third virtual trip round the world. In his spare time, he sails an old wooden dinghy on the river Thames.
In his free time he sings in a choir together with his wife and enjoys playing video games. He likes to travel a lot, especially tall ship sailing.
Arno Schödl, Ph.D. is the Co-Founder and Technical Director of think-cell Software GmbH, Berlin. think-cell is the de facto standard when it comes to professional presentations in Microsoft PowerPoint. Arno is responsible for the design, architecture and development of all our software products. He oversees think-cell’s R&D team, Quality Assurance and Customer Care. Before founding think-cell, Arno worked at Microsoft Research and McKinsey & Company. Arno studied computer science and management and holds a Ph.D. from the Georgia Institute of Technology with a specialization in Computer Graphics.
Artem is a principal security engineer at Trail of Bits. He helps set technical direction for research and engineering projects and ensures that projects surpass customer expectations. Artem’s research interests include automated vulnerability identification, program analysis, and usable security tools. Prior to joining Trail of Bits, Artem worked as a security researcher in academia and companies both large and small. He holds an MS in computer science from Georgia Tech (2009) and a BS in computer science from Penn State (2007).
Arthur O’Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of “Colossal Cave: The Board Game,” “Mastering the C++17 STL” (the book), and “The STL From Scratch” (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.
Arvid Gerstmann is a passionate programmer and computer enthusiast, with a focus on writing high-performance C++. His area of expertise include, but is not limited to, writing compilers, implementing the included standard libraries, and creating game engines and games. He is currently the CTO of Appico. If he is not programming, he enjoys reading books while drinking a nice cup of self-brewed coffee. He currently lives in the sunny Hamburg, Germany.