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Vinnie Falco started programming on an Apple II+ in 1982. He did significant work on Canvas, an early 1990s desktop publishing program that starting on the Macintosh. A while later he wrote BearShare - a Gnutella compatible file sharing program. After that Vinnie joined up with Ripple, a company that is developing a global financial settlement network built on top of a decentralized cryptocurrency and its associated ledger. Ripple has graciously given him the opportunity to develop and publish Beast, the HTTP and WebSocket library written in C++ and used in Ripple.
Vittorio Romeo has been a Software Engineer at Bloomberg for more than 3 years, working on mission-critical company C++ infrastructure and providing Modern C++ training to hundreds of fellow employees.
He began programming around the age of 8 and quickly became a C++ enthusiast. Vittorio created several open-source C++ libraries and games, published many video courses and tutorials, and actively participates in the ISO C++ standardization process.
He is also an active member of the C++ community and has an ardent desire to share his knowledge and learn from others. When he’s not writing code, Vittorio enjoys weightlifting and fitness-related activities, competitive/challenging computer gaming and sci-fi movies/TV-series.
Yining Karl Li is a senior software engineer at Walt Disney Animation Studios, where he works on Disney’s Hyperion Renderer as part of the Disney Animation rendering team. His areas of interest cover all things production rendering, and he has contributed rendering technology to the films Zootopia, Moana, Olaf’s Frozen Adventure, Ralph Breaks the Internet, Frozen 2, and upcoming film Raya and the Last Dragon. Previously he was at Cornell University, Pixar Animation Studios, Dreamworks Animation, and the University of Pennsylvania, where he studied something completely unrelated to anything he does now.
Yuri is working in the PVS-Studio company as one of developers of the C++ static analyzer. His primary responsibility is to keep low-level stuff in order and add new features to the core module. It’s been almost 2 years since he joined the team after about 12 years of IT experience. Apart from that, he periodically gives talks at various conferences - mainly on topics related to static analysis and C++. On his spare time, Yuri likes to program in C++, play some guitar, and sometimes hike around aimlessly.
Zachary Lieberman is an artist, researcher, and educator with a simple goal: he wants you surprised. In his work, he creates performances and installations that take human gesture as input and amplify them in different ways – making drawings come to life, imagining what the voice might look like if we could see it, transforming people’s silhouettes into music.
He’s been listed as one of Fast Company’s Most Creative People and his projects have won the Golden Nica from Ars Electronica, Interactive Design of the Year from Design Museum London as well as listed in Time Magazine’s Best Inventions of the Year. He creates artwork through writing software and is a co-creator of openFrameworks, an open source C++ toolkit for creative coding and helped co-found and teaches at the School for Poetic Computation, a school examining the lyrical possibilities of code. He’s also a professor at MIT’s Media Lab, where he runs the Future Sketches group.
Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way.