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Ansel has been working as a programmer for over 15 years. Ansel worked for 8 years at a communications company designing scalable, high performance, multi-threaded network daemons in C++ and he is currently a software consultant for RealityShares in San Francisco.
Anthony Williams is a UK-based developer and consultant with many years of experience in C++. He has been an active member of the BSI C++ Standards Panel since 2001, and is author or coauthor of many of the C++ Standards Committee papers that led up to the inclusion of the thread library in the new C++ Standard, known as C++11 or C++0x. He was the lead maintainer of boost thread from 2006 to 2011, and is the developer of the just::thread implementation of the C++11 thread library from Just Software Solutions Ltd. Anthony lives in the far west of Cornwall, England.
Antony Polukhin was born in Russia. Since university days he started contributing to Boost and became a maintainer of the Boost.LexicalCast library.
Today, he works for Yandex, helps Russian speaking people with C++ standardization proposals, consults Russian companies in C++, continues to contribute to the open source and to the C++ language in general.
You may find his code in Boost libraries such as Any, Conversion, DLL, LexicalCast, Stacktrace, TypeTraits, Variant, and others.
In his free time he sings in a choir together with his wife and enjoys playing video games. He likes to travel a lot, especially tall ship sailing.
Arno Schödl, Ph.D. is the Co-Founder and Technical Director of think-cell Software GmbH, Berlin. think-cell is the de facto standard when it comes to professional presentations in Microsoft PowerPoint. Arno is responsible for the design, architecture and development of all our software products. He oversees think-cell’s R&D team, Quality Assurance and Customer Care. Before founding think-cell, Arno worked at Microsoft Research and McKinsey & Company. Arno studied computer science and management and holds a Ph.D. from the Georgia Institute of Technology with a specialization in Computer Graphics.
Arthur O’Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of “Colossal Cave: The Board Game,” “Mastering the C++17 STL” (the book), and “The STL From Scratch” (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.