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She is the CEO of Jewelbots, a company dedicated towards drastically changing the number of girls entering STEM fields using hardware.
She was formerly the CTO of Flat Iron School, a school dedicated to teaching people of all ages how to build software and launch careers as software developers.
In 2010 she cofounded Girl Develop It, a non-profit focused on helping more women become software developers. Girl Develop It is in 45 cities, and has taught over 17,000 women how to build software.
Sarah Smith comes to mobile development & entrepreneurship with a background in Software Engineering for companies like Nokia & Google, and over a decade of mobile device experience.
She builds on a love of game development since creating Dungeons & Dragons modules on her own web-server while studying for a BSc (Comp Sci) in the late 90’s. Realizing a goal to develop independent games & apps, Sarah opened Smithsoft in 2012.
In January 2016 development went to the next level with Sarah moving to The Coterie (Brisbane’s premier creative co-working space) to set up a studio as Smithsoft Games. The new studio’s first title Pandora’s Books was developed by Sarah and her team of part-time collaborators through 2016.
In 2017 Sarah founded Artlife Solutions Pty Ltd with a team out of the Creative Startup Weekend, winning first prize there, going on to win a spot in Collider Accelerator 2017. Currently working on Sortal - the startup’s revolutionary AI powered photo software - Sarah is responsible for all things tech including the scalable architecture, mobile implementation and deep-learning technology.
Sarah is an international speaker and expert in creative teams and agile projects; mobile development and technical architecture for apps. She has worked for a decade in her discretionary time on diversity in hiring and helping women coders.
Satabdi has over 10 years of experience in C++. Currently she is working on a cloud based high performance file system in AWS. She has previously worked on an emulator, parser and static analyzer. She is also one of the co-founders of Boston Hack && Tell, a fun meetup for programmers to showcase their work. Long back she contributed to Gnome as an Outreachy intern. And not so long back she spent three months at Recurse Center learning assembly, debugger internals and distributed systems.
Scott Meyers has been working with C++ since 1988. He’s the author of Effective C++, More Effective C++, Effective STL, and his most recent book, Effective Modern C++. For 25 years, he’s delivered C++ training to clients worldwide. He once lectured about C++ on a brass-railed nightclub stage while the audience sat at cocktail tables.
Sean Baxter is an independent programmer and the author of Circle, the next-gen C++ compiler. He formerly worked at DE Shaw Research, NVIDIA and JPL.
Sean Parent is a principal scientist and software architect for Adobe’s mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe’s Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple’s successful transition to PowerPC.