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Phil has spent the last year and a half doing things that might sound interesting for the next time he’s interviewed on CppCast. He might have overdone it. Aside from that he’s most commonly known as the original author of the test framework, Catch2. He’s been in or around C++ since the early 90s, but started coding in 1981 on a ZX-81 that he borrowed for six months. He’s worked in many domains, including finance and mobile and is now developer advocate for C++ and Swift tools at JetBrains.
Phil started working in consulting primarily as a C programmer. Very quickly he found himself being tempted by the famous “object-oriented” programming language called C++. He started volunteering at a local high-school robotics program where they used C++ to make their robots competitive. Hooked on C++ he found Peloton Technology where he had the chance to learn and explore what C++ is capable of. He’s still exploring :)
Richard Thomson is a passionate software craftsman. He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006. For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft’s native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer Graphics Museum in Salt Lake City, Utah and currently works at DAZ 3D writing 3D modeling software in C++. Recently, Richard has added the C++ language track to exercism.io and has been working on adding refactoring tools to the clang tool suite.
Richel Bilderbeek is a C++ developer for 17 years. He is mostly interested in what the literature has to say about good C++ practices, then teaching children and to adults, additionally writing articles, blog posts and tutorials. In his professional life, he is a PhD in theoretical biology.
Robert Maynard is a principal engineer at Kitware and spends most of his time as a primary developer of VTK-m. VTK-m is a HPC toolkit of scientific visualization algorithms for highly concurrent processor and accelerator architectures. It uses a fine-grained concurrency model for data analysis and visualization algorithms allowing for seamless execution on GPU’s or many-core CPUs.
When not working on VTK-m, Robert is either; writing CMake code, teaching CMake, or working to improve CMake.
Robert O’Callahan has a PhD in computer science at Carnegie Mellon and did academic research for a while at IBM Research, working on dynamic program analysis tools. At the same time he was contributing to Mozilla as a volunteer, until he switched gears to work full-time with Mozilla; Robert has been working on what became Firefox for over 15 years, mostly on layout and rendering in the browser engine and on related Web standards like CSS and DOM APIs. Lately he’s been devoting about half of his time to rr.