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Prior to entering start-up mode to launch Plastic SCM back in 2005, Pablo worked as R&D engineer in fleet control software development (GMV, Spain) and later digital television software stack (Sony, Belgium). Then he moved to a project management position (GCC, Spain) leading the evolution of an ERP software package for industrial companies. During these years he became an expert in version control and software configuration management working as a consultant and participating in several events as a speaker. Pablo founded Codice Software in 2005 and since then is focused on his role as chief engineer designing and developing Plastic SCM and SemanticMerge among other SCM products.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Patricia Aas has spoken at conferences on subjects ranging from Sandboxing in Chromium to Vulnerabilities in C++. She has taught a range of subjects in Computer Science at the University of Oslo and is currently teaching “Intro to C on Linux” at a college in Oslo.
She has a masters degree in Computer Science and 14 years professional experience as a programmer, most of that time programming in C++. During that time she has worked in codebases with a high focus on security: two browsers (Opera and Vivaldi) and embedded Cisco telepresence systems. Currently she works as a trainer and consultant for the company TurtleSec, which she co-founded, which specializes in the intersection of programming and security.
Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.
He holds a private pilot’s license and enjoys going to movies and beer festivals.
Peter Bindels is a C++ software engineer who prides himself on writing code that is easy to use, easy to work with and well-readable to anybody familiar with the language. Since the last time he’s been on CppCast he presented at multiple conferences about build tooling and simple code. In combining both, he created the build tool Evoke from cpp-dependencies and other smaller projects, leading to a simple to use build system presented at CppCon 2018. Earlier this year he presented its companion 2D Graphics library for absolute called Pixel at CppOnSea. He’s active in both standards development as well as helping out with various things at conferences.