Simon is a GPGPU toolchain developer at Codeplay Software in Edinburgh. He turns into a metaprogramming fiend every full moon, when he can be found bringing compilers to their knees with template errors and debating undefined behaviour on the C++ Slack channel. He co-organises the Edinburgh C++ user group and contributes to various programming standards bodies.
Outside of programming, he enjoys experimental films, homebrewing, and board games.
- CppCon 2018: How to Write Well-Behaved Value Wrappers
- CppCon 2018: How C++ Debuggers Work
- CppCon 2018: What Could Possibly Go Wrong? A Tale of Expectations and Exceptions
- CppCon 2018: Overloading: The Bane of All Higher-Order Functions
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