Josh is a programmer working at Unity Technologies, where he focuses on integration and development of scripting runtimes for the Unity 3D game engine. He enjoys learning about CPU architectures and assembly language, including the recent development of an MOS 6510 emulator in C#. In his free time, he coaches a number of youth soccer teams and reads philosophy and theology.
- Energy Efficiency Across Programming Languages
- C++ World Café
- Useful GCC warning options not enabled by -Wall -Wextra
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