Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.
- SG14 - Game Dev and Low Latency Google Group
- WG21-SG14 GitHub
- CppCon 2015 - The Birth of SG14
- On Games(SG14) and TM(SG5) from The View at the May 2015 C++ Standard meeting in Lenexa
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